top of page
Key Logo_edited_edited_edited_edited.png

Brady Key

Technical Game Designer

NN_Splash.jpg
Technical game designer focused on combat, AI, and gameplay systems. I build responsive, scalable mechanics that bring dynamic player experiences to life.
Wicket Arcana Splash.png

Some of My Work

Designs forged with creativity, precision, and purpose.

Price of Glory

A mobile-first turn-based strategy game focused on tactical positioning, hero abilities, and asynchronous PvP. I contributed to both PvP and PvE systems design.

Click for More

Wicked Arcana

A stylized action RPG that combines melee combat, rune-based magic, puzzle exploration, and mythologically inspired storytelling. Built in UE5.4 with systemic design and layered worldbuilding.

Click for More

Whack Sparrow

A pirate-themed action-adventure game where I created enemy AI, player combat, and the final level leading into a three-phase boss battle.

Click for More
PoG SS1.png

My Design Philosophy

I believe great game design is built on a foundation of clear, responsive systems that players can learn, master, and bend to their will. My work focuses on making mechanics feel intuitive while allowing room for depth, strategy, and replayability. Whether crafting enemy behavior or player abilities, my goal is to create experiences that reward curiosity and challenge.

Recommendations

Brady's ability to adapt quickly to ever-changing schedules is remarkable. Whenever I had a question about design elements for a game or how a system worked, he would go above and beyond to explain it until you understood it.

Producer

Kaiser
Alaina
Crafting enchanting
and
engaging gameplay experiences.
  • LinkedIn

 

© 2025 by Brady Key.

 

bottom of page